Blue Lock Farm Traits Tier List
S–C ranking for all 16 Traits with odds and keep rules.
Traits decide how hard your Blue Lock Farm footballers multiply cash, health, and damage after grades are in place. This tier list ranks all 16 Traits for practical account growth, shows the published odds, and tells you when to stop an auto-roll. Pair it with the mechanical walkthrough on How to Reroll Traits and unit targets on Best Units.
Ranking bias: income and long-term keepers first. Combat-only value still matters for Infinity Tower, but most players should not pass a Midas on their best cash unit because a damage Trait looks flashier.
S tier — always keep on a real keeper
| Trait | Odds | Why it is S |
|---|---|---|
| Sovereign | 0.01% | Cash, damage, and health x3. Best Trait in the game; pure chase. |
| Angelic | 0.05% | All stats x2. Near-universal keep on any UR unit. |
| Midas | 0.5% | Cash x2. Best pure income Trait and the default stop for farm carries. |
| Phoenix | 0.1% | All stats x1.75. Excellent balanced keep when Angelic/Sovereign miss. |
If auto-roll ever lands Sovereign or Angelic on a placed UR footballer, stop immediately. Midas is the workhorse stop that funds the rest of your locker climb.
A tier — strong keeps, especially mid-game
| Trait | Odds | Notes |
|---|---|---|
| Emperor | 0.5% | Cash x1.2 plus damage and health x1.5. Great all-rounder when you want Tower stats without giving up all income. |
| Assassin | 1% | Cash x1.5 and damage x1.5. Excellent hybrid; easy auto-stop candidate. |
| Fortune III | 5.46% | Cash x1.5. Best common income bridge before Midas. |
Early accounts can happily lock Fortune III for a while. Mid accounts should keep rerolling Fortune III on main carries once Trait Token income from Tower, dailies, and Codes is stable.
B tier — situational holds
| Trait | Odds | Notes |
|---|---|---|
| Berserk | 0.76% | Damage and health x1.5. Hold on combat specialists if another unit already wears Midas. |
| Vitality III | 5.46% | Health x1.5. Temporary hold for tanky Tower needs. |
| Slayer III | 5.46% | Damage x1.5. Same idea for damage-focused slots. |
| Fortune II / Vitality II / Slayer II | 10.5% each | Acceptable only while token-starved; plan to replace. |
B-tier results are not failures on bench units. They are failures if they sit forever on your top cash generator.
C tier — reroll fodder on keepers
| Trait | Odds | Notes |
|---|---|---|
| Fortune I | 16.4% | Cash x1.1 — filler. |
| Vitality I | 16.4% | Health x1.1 — filler. |
| Slayer I | 16.4% | Damage x1.1 — filler. |
These three dominate the probability table on purpose. Seeing them often does not mean the game is broken; it means you need a token bank and patience. Never end a serious session leaving Fortune I on a UR carry if you still have tokens allocated to that unit.
Full odds reference
| Trait | Chance | Effect |
|---|---|---|
| Fortune I | 16.4% | Cash x1.1 |
| Vitality I | 16.4% | Health x1.1 |
| Slayer I | 16.4% | Damage x1.1 |
| Fortune II | 10.5% | Cash x1.3 |
| Vitality II | 10.5% | Health x1.3 |
| Slayer II | 10.5% | Damage x1.3 |
| Fortune III | 5.46% | Cash x1.5 |
| Vitality III | 5.46% | Health x1.5 |
| Slayer III | 5.46% | Damage x1.5 |
| Assassin | 1% | Cash x1.5, Damage x1.5 |
| Berserk | 0.76% | Damage x1.5, Health x1.5 |
| Midas | 0.5% | Cash x2 |
| Emperor | 0.5% | Cash x1.2, Damage x1.5, Health x1.5 |
| Phoenix | 0.1% | Cash, Damage, Health x1.75 |
| Angelic | 0.05% | Cash, Damage, Health x2 |
| Sovereign | 0.01% | Cash, Damage, Health x3 |
Recommended auto-stop policy
- Main cash unit: stop on Midas, Angelic, Sovereign, Phoenix; consider Assassin/Emperor if tokens are low.
- Secondary units: stop on Assassin or better; Fortune III acceptable temporarily.
- Sovereign hunt: only with surplus tokens after the farm already has at least one Midas-quality income Trait.
Detailed stall steps, token sources, and overwrite warnings live in How to Reroll Traits. For roster context and who should receive these rolls first, use the Players Hub and return to the Tier List Hub for the wider meta.
Traits vs grades
A mediocre Trait on UR still often beats a god Trait on an ungraded temporary pull, because locker progression and placement uptime matter. Ideal end state is UR plus S-tier Trait on multiple placed footballers. Get there in layers—do not freeze your account on the 0.01% lottery.
Revisit this list whenever Updates mentions Traits changes, new tokens, or Admin Abuse bundles that spike your reroll count.
Frequently Asked Questions
Quick answers to the most common Blue Lock Farm questions.
What is the best Trait in Blue Lock Farm?
Sovereign is the best overall at x3 all stats, but Midas is the best practical cash Trait most players should stop on.
What Traits are S tier?
Sovereign, Angelic, Midas, and Phoenix for this income-focused list.
Should I keep Fortune III?
Yes as a mid-game bridge on keepers. Replace it with Midas or better when Trait Tokens allow.
Where do I reroll Traits?
At the Plaza Traits stall using Trait Tokens. See the How to Reroll Traits guide for steps and auto-roll tips.